To unlock every perk and maximize each base SPECIAL stat, including the 7 perk ranks added with Far Harbor and the 7 perk ranks added with Nuka-World, the player character must get to level 286. Level 50 is required to meet higher rank requirements for all of the perks. The level required varies by perk and rank. Initial perk ranks have no level requirement and may be taken as soon as their base SPECIAL requirement is met, but additional ranks also impose a level requirement, preventing perks from reaching their full potential right away. Each rank costs one perk point and grants new bonuses however each rank must be purchased in order. Perks higher up on the chart (with lower base SPECIAL requirements) do not have to be obtained prior to obtaining perks lower on the chart (with higher base SPECIAL requirements).Įach perk has multiple ranks. The perk chart does not follow a strict "tree" format any perk may be selected in any order so long as its base SPECIAL requirement is met. However, SPECIAL stats granted through temporary means such as equipment, chems, and alcohol do not affect which perks may be taken. Obtaining the SPECIAL- bobbleheads and " You're SPECIAL!" also increase the base SPECIAL stats, potentially allowing new perks to be selected. Each perk has a base SPECIAL requirement that must be met before it can be taken this is based off the starting stats chosen upon character creation, along with any increases to those stats obtained through spending perk points. SPECIAL perks are obtainable via spending perk points in the perk chart. rank 4 of Iron Fist, make sure to first add the 3 lower ranks. For example, to add rank 1 of Iron Fist, one would type player.addperk 1dafe into the console. Any perk with a form ID can be added with the console via player.addperk. When obtained, these perks are viewable on the Pip-Boy's perks screen, which is separate from the perk chart.Įvery perk has a form ID. Unless otherwise specified, all perks are permanent. In addition, there are other perks that can be gained through the player character's actions, such as reading a magazine, which don't use up perk points. This is all manageable from the perk chart screen within the Pip-Boy. Every rank of the SPECIAL attributes and perks costs 1 perk point. This point can be expended on an increase in the rank of a primary SPECIAL attribute, or on one of the SPECIAL perks. Each time the player character gains a level they gain a perk point. It is random as heck, but that's what luck is all about.The new perk system of Fallout 4 has merged with the skill system of previous games. When you unlock it, there will be random moments in the game when a mysterious NPC will show up and help you kill an enemy. The Mysterious Stranger perk is a fan favorite. Fortune Finder increases the number of Caps that you will find around the wasteland, and Bloody Mess will increase the damage you deal in the combat. That said, there are plenty of great perks in the Luck skill category. The best Luck perks are Fortune Finder, Bloody Mess, and Mysterious Stranger. will sometimes fill the critical hit meterĬauses ranged attacks from enemies to sometimes bounce back and kill them Gives you a chance to restore all action points for each kill in V.A.T.S. Gives the ability to save a critical hit to use in V.A.T.S. Increases chances to deal critical damage Increases your chance to gain bonus XP when your Intelligence is low Makes a mysterious NPC sometimes appear to help with combat Grants the ability to do bonus damage and possibly make enemies explode When you come across stronger enemies, you will want and likely need modded armor.Ĭauses you to find more bottle caps in containersĬauses you to find more ammo in containers The Armorer perk lets you access armor mods, which is extremely useful in the late game. Therefore, having a higher limit is vital. Carrying capacity is one of the most common issues that you will come across in Fallout 4. Then when you reach its second tier, it will further increase your carrying capacity by 50. The Strong Back perk will increase your carrying capacity by 25 the first time you unlock it. Two of the best Strength perks are Strong Back and Armorer. When wearing Power Armor, inflict damage by sprinting/falling on enemies Gives damage resistance while standing still Increases damage done when hitting enemies with the butt of your gun Increases hip-fire gun accuracy (no V.A.T.S.)
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